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# openvrml::texture_node Class Reference
[Nodes]

Inheritance diagram for openvrml::texture_node:

[legend]
List of all members.

## Detailed Description

Abstract base class for texture nodes.

## Public Member Functions
virtual | ~texture_node ()=0 throw ()
| Destroy.
viewer::texture_object_t | render_texture (viewer &v)
| Insert a texture into a viewer.
virtual const openvrml::image & | image () const =0 throw ()
| The image.
virtual size_t | frames () const =0 throw ()
| Get the number of frames for a time-dependent texture.
virtual bool | repeat_s () const =0 throw ()
| Get the flag indicating whether the texture should repeat in the S direction.
virtual bool | repeat_t () const =0 throw ()
| Get the flag indicating whether the texture should repeat in the T direction.
## Protected Member Functions
| texture_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw ()
| Construct.
## Private Member Functions
virtual texture_node * | to_texture () throw ()
| Cast to a texture_node.
virtual viewer::texture_object_t | do_render_texture (viewer &v)
| render_texture implementation.
## Private Attributes
viewer::texture_object_t | texture_reference
| Identifier for a texture object in the renderer.

## Constructor & Destructor Documentation

openvrml::texture_node::~texture_node | ( |  | ) | throw ()`[pure virtual]`

| Destroy. Todo: Proper resource deallocation in the `viewer` depends on the `viewer` not having been decoupled from the browser. We need to handle this better via some refcounting scheme.

openvrml::texture_node::texture_node | ( | const node_type & | type,
|  | const boost::shared_ptr< openvrml::scope > & | scope
| ) | throw ()`[protected]`

  | Construct. Parameters:
  | type | the node_type associated with the node.
  | scope | the Scope the node belongs to.

## Member Function Documentation

viewer::texture_object_t openvrml::texture_node::render_texture | ( | viewer & | v | ) |

  | Insert a texture into a viewer. Parameters:
  | v | viewer.
Returns: object identifier for the inserted texture.

const image & openvrml::texture_node::image | ( |  | ) | const throw ()`[pure virtual]`

| The image. Returns: the image. Implemented in openvrml::vrml97_node::image_texture_node, openvrml::vrml97_node::movie_texture_node, and openvrml::vrml97_node::pixel_texture_node.

size_t openvrml::texture_node::frames | ( |  | ) | const throw ()`[pure virtual]`

| Get the number of frames for a time-dependent texture. Returns: the number of frames. Todo: This needs to go away. Time-dependent textures might not be frame-based. For instance, consider an SVG animation. Implemented in openvrml::vrml97_node::image_texture_node, openvrml::vrml97_node::movie_texture_node, and openvrml::vrml97_node::pixel_texture_node.

bool openvrml::texture_node::repeat_s | ( |  | ) | const throw ()`[pure virtual]`

| Get the flag indicating whether the texture should repeat in the S direction. Returns: `true` if the image should repeat in the S direction, `false` otherwise. Implemented in openvrml::vrml97_node::abstract_texture_node.

bool openvrml::texture_node::repeat_t | ( |  | ) | const throw ()`[pure virtual]`

| Get the flag indicating whether the texture should repeat in the T direction. Returns: `true` if the image should repeat in the T direction, `false` otherwise. Implemented in openvrml::vrml97_node::abstract_texture_node.

texture_node * openvrml::texture_node::to_texture | ( |  | ) | throw ()`[private, virtual]`

| Cast to a texture_node. Returns: a pointer to this texture_node. Reimplemented from openvrml::node.

viewer::texture_object_t openvrml::texture_node::do_render_texture | ( | viewer & | v | ) | `[private, virtual]`

  | render_texture implementation. Parameters:
  | v | viewer.
Returns: object identifier for the inserted texture. Reimplemented in openvrml::vrml97_node::image_texture_node, openvrml::vrml97_node::movie_texture_node, and openvrml::vrml97_node::pixel_texture_node.

## Member Data Documentation

viewer::texture_object_t openvrml::texture_node::texture_reference`[private]`

| Identifier for a texture object in the renderer.