| Home | Download | Screen shots | Discussion | Documentation |
|---|
Public Member Functions | |
| material_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) | |
| Construct. | |
| virtual | ~material_node () throw () |
| Destroy. | |
| virtual float | ambient_intensity () const throw () |
| Get the ambient intensity. | |
| virtual const color & | diffuse_color () const throw () |
| Get the diffuse color. | |
| virtual const color & | emissive_color () const throw () |
| Get the emissive color. | |
| virtual float | shininess () const throw () |
| Get the shininess. | |
| virtual const color & | specular_color () const throw () |
| Get the specular color. | |
| virtual float | transparency () const throw () |
| Get the transparency. | |
Private Attributes | |
| exposedfield< sffloat > | ambient_intensity_ |
| ambientIntensity exposedField. | |
| exposedfield< sfcolor > | diffuse_color_ |
| diffuseColor exposedField. | |
| exposedfield< sfcolor > | emissive_color_ |
| emissiveColor exposedField. | |
| exposedfield< sffloat > | shininess_ |
| shininess exposedField. | |
| exposedfield< sfcolor > | specular_color_ |
| specularColor exposedField. | |
| exposedfield< sffloat > | transparency_ |
| transparency exposedField. | |
Friends | |
| class | material_class |
| Class object for Material nodes. | |
| openvrml::vrml97_node::material_node::material_node | ( | const node_type & | type, | |
| const boost::shared_ptr< openvrml::scope > & | scope | |||
| ) |
| openvrml::vrml97_node::material_node::~material_node | ( | ) | throw () [virtual] |
| float openvrml::vrml97_node::material_node::ambient_intensity | ( | ) | const throw () [virtual] |
| const color & openvrml::vrml97_node::material_node::diffuse_color | ( | ) | const throw () [virtual] |
| const color & openvrml::vrml97_node::material_node::emissive_color | ( | ) | const throw () [virtual] |
| float openvrml::vrml97_node::material_node::shininess | ( | ) | const throw () [virtual] |
| const color & openvrml::vrml97_node::material_node::specular_color | ( | ) | const throw () [virtual] |
| float openvrml::vrml97_node::material_node::transparency | ( | ) | const throw () [virtual] |
openvrml::vrml97_node::material_node::material_class [friend] |
Class object for Material nodes.
ambientIntensity exposedField.
diffuseColor exposedField.
emissiveColor exposedField.
exposefield< sffloat > openvrml::vrml97_node::material_node::shininess_ [private] |
shininess exposedField.
specularColor exposedField.
transparency exposedField.