| Home | Download | Screen shots | Discussion | Documentation |
|---|
Public Member Functions | |
| vec3f () throw () | |
| Construct. | |
| vec3f (const float(&vec)[3]) throw () | |
| Construct from an array. | |
| vec3f (float x, float y, float z) throw () | |
Construct from x, y, and z components. | |
| vec3f & | operator *= (const vec3f &vec) throw () |
| Cross multiply. | |
| vec3f & | operator *= (const mat4f &mat) throw () |
| Multiply by a matrix. | |
| vec3f & | operator *= (float scalar) throw () |
| Multiply by a scalar. | |
| vec3f & | operator/= (float scalar) throw () |
| Divide by a scalar. | |
| vec3f & | operator+= (const vec3f &vec) throw () |
| Add a vector. | |
| vec3f & | operator-= (const vec3f &vec) throw () |
| Subtract a vector. | |
| const vec3f | operator- () const throw () |
| Negate. | |
| const float & | operator[] (size_t index) const throw () |
| Index-based component access. | |
| float | x () const throw () |
| Get the x component. | |
| float | y () const throw () |
| Get the y component. | |
| float | z () const throw () |
| Get the z component. | |
| void | x (float value) throw () |
| Set the x component. | |
| void | y (float value) throw () |
| Set the y component. | |
| void | z (float value) throw () |
| Set the z component. | |
| float | dot (const vec3f &vec) const throw () |
| Dot product. | |
| float | length () const throw () |
| Geometric length. | |
| const vec3f | normalize () const throw () |
| Normalize. | |
Private Attributes | |
| float | vec [3] |
| Vector components. | |
Related Functions | |
| (Note that these are not member functions.) | |
| const vec3f | operator * (const vec3f &lhs, const vec3f &rhs) throw() |
| Cross multiply two vectors. | |
| const vec3f | operator * (const vec3f &vec, const mat4f &mat) throw() |
| Multiply a vector by a matrix. | |
| const vec3f | operator * (const mat4f &mat, const vec3f &vec) throw() |
| Multiply a matrix by a vector. | |
| const vec3f | operator * (const vec3f &lhs, const float rhs) throw() |
| Multiply a vector by a scalar. | |
| const vec3f | operator * (const float lhs, const vec3f &rhs) throw() |
| Multiply a vector by a scalar. | |
| const vec3f | operator/ (const vec3f &lhs, const float rhs) throw() |
| Divide a vector by a scalar. | |
| const vec3f | operator+ (const vec3f &lhs, const vec3f &rhs) throw() |
| Add two vectors. | |
| const vec3f | operator- (const vec3f &lhs, const vec3f &rhs) throw() |
| Subtract two vectors. | |
| bool | operator== (const vec3f &lhs, const vec3f &rhs) throw() |
| Compare for equality. | |
| bool | operator!= (const vec3f &lhs, const vec3f &rhs) throw() |
| Compare for inequality. | |
| std::ostream & | operator<< (std::ostream &out, const vec3f &v) |
| Stream output. | |
| openvrml::vec3f::vec3f | ( | ) | throw () |
Construct.
| openvrml::vec3f::vec3f | ( | const float & | vec[3] | ) | throw () [explicit] |
Construct from an array.
vec are valid numeric values (i.e., not NaN).| vec | an array comprising the vector components. |
| openvrml::vec3f::vec3f | ( | float | x, | |
| float | y, | |||
| float | z | |||
| ) | throw () |
Construct from x, y, and z components.
x, y, and z are valid numeric values (i.e., not NaN).| x | x component. | |
| y | y component. | |
| z | z component. |
Cross multiply.
| vec | vector by which to multiply. |
Multiply by a matrix.
| mat | matrix by which to multiply. |
| vec3f & openvrml::vec3f::operator *= | ( | float | scalar | ) | throw () |
Multiply by a scalar.
| scalar | factor by which to multiply. |
| vec3f & openvrml::vec3f::operator/= | ( | float | scalar | ) | throw () |
Divide by a scalar.
scalar is nonzero.| scalar | divisor. |
Add a vector.
| vec | the vector to add. |
Subtract a vector.
| vec | the vector to subtract. |
| const vec3f openvrml::vec3f::operator- | ( | ) | const throw () |
Negate.
| const float & openvrml::vec3f::operator[] | ( | size_t | index | ) | const throw () [inline] |
Index-based component access.
| index | 0 corresponds to the x component; 1 corresponds to the y component; 2 corresponds to the z component. |
index.index is less than 3. | float openvrml::vec3f::x | ( | ) | const throw () [inline] |
Get the x component.
| float openvrml::vec3f::y | ( | ) | const throw () [inline] |
Get the y component.
| float openvrml::vec3f::z | ( | ) | const throw () [inline] |
Get the z component.
| void openvrml::vec3f::x | ( | float | value | ) | throw () [inline] |
Set the x component.
value is a valid numeric value (i.e., not NaN).| value | new x component value. |
| void openvrml::vec3f::y | ( | float | value | ) | throw () [inline] |
Set the y component.
value is a valid numeric value (i.e., not NaN).| value | new y component value. |
| void openvrml::vec3f::z | ( | float | value | ) | throw () [inline] |
Set the z component.
value is a valid numeric value (i.e., not NaN).| value | new z component value. |
| float openvrml::vec3f::dot | ( | const vec3f & | vec | ) | const throw () |
Dot product.
| vec |
vec. | float openvrml::vec3f::length | ( | ) | const throw () |
Geometric length.
| const vec3f openvrml::vec3f::normalize | ( | ) | const throw () |
Cross multiply two vectors.
| lhs | left-hand operand. | |
| rhs | right-hand operand. |
Multiply a vector by a matrix.
| vec | a 3-component vector. | |
| mat | a matrix. |
Multiply a matrix by a vector.
| mat | a matrix. | |
| vec | a 3-component vector. |
Multiply a vector by a scalar.
| lhs | left-hand operand (the vector). | |
| rhs | right-hand operand (the scalar). |
Multiply a vector by a scalar.
| lhs | left-hand operand (the scalar). | |
| rhs | right-hand operand (the vector). |
Divide a vector by a scalar.
rhs is nonzero.| lhs | left-hand operand (the vector). | |
| rhs | right-hand operand (the scalar). |
Add two vectors.
| lhs | left-hand operand. | |
| rhs | right-hand operand. |
Subtract two vectors.
| lhs | left-hand operand. | |
| rhs | right-hand operand. |
Compare for equality.
| lhs | left-hand operand. | |
| rhs | right-hand operand. |
true if lhs and rhs have the same value; false otherwise. Compare for inequality.
| lhs | left-hand operand. | |
| rhs | right-hand operand. |
true if lhs and rhs dot not have the same value; false otherwise. | std::ostream & operator<< | ( | std::ostream & | out, | |
| const vec3f & | v | |||
| ) | [related] |
Stream output.
| out | output stream. | |
| v | a 3-component vector. |
out.
float openvrml::vec3f::vec[3] [private] |
Vector components.
For internal use only.