| Wait | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| WheelDown | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| WheelUp | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| Where | Graphics.UI.GLUT.Initialization, Graphics.UI.GLUT |
| Where' | Graphics.UI.GLUT.GameMode, Graphics.UI.GLUT |
| Window | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| WindowEntered | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| WindowLeft | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| WindowStatus | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| Wireframe | Graphics.UI.GLUT.Objects, Graphics.UI.GLUT |
| With | Graphics.UI.GLUT.Initialization, Graphics.UI.GLUT |
| WithAccumBuffer | Graphics.UI.GLUT.Initialization, Graphics.UI.GLUT |
| WithAlphaComponent | Graphics.UI.GLUT.Initialization, Graphics.UI.GLUT |
| WithAuxBuffers | Graphics.UI.GLUT.Initialization, Graphics.UI.GLUT |
| WithDepthBuffer | Graphics.UI.GLUT.Initialization, Graphics.UI.GLUT |
| WithStencilBuffer | Graphics.UI.GLUT.Initialization, Graphics.UI.GLUT |
| windowBorderWidth | Graphics.UI.GLUT.State, Graphics.UI.GLUT |
| windowHeaderHeight | Graphics.UI.GLUT.State, Graphics.UI.GLUT |
| windowPosition | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| windowSize | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| windowStatus | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| windowTitle | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |