| Char | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| CloseCallback | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| Cone | Graphics.UI.GLUT.Objects, Graphics.UI.GLUT |
| ContinueExectuion | Graphics.UI.GLUT.Begin, Graphics.UI.GLUT |
| CreateNewContext | Graphics.UI.GLUT.Initialization, Graphics.UI.GLUT |
| Crosshair | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| Crossing | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| CrossingCallback | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| Cube | Graphics.UI.GLUT.Objects, Graphics.UI.GLUT |
| Cursor | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| Cycle | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| Cylinder' | Graphics.UI.GLUT.Objects, Graphics.UI.GLUT |
| closeCallback | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| colorBufferDepth | Graphics.UI.GLUT.State, Graphics.UI.GLUT |
| colorMapEntry | Graphics.UI.GLUT.Colormap, Graphics.UI.GLUT |
| copyColormap | Graphics.UI.GLUT.Colormap, Graphics.UI.GLUT |
| createSubWindow | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| createWindow | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| crossingCallback | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| ctrl | Graphics.UI.GLUT.Callbacks.Window, Graphics.UI.GLUT.Callbacks, Graphics.UI.GLUT |
| currentWindow | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |
| cursor | Graphics.UI.GLUT.Window, Graphics.UI.GLUT |