------------------------------------------------------------------------
r3059 | tron | 2005-10-18 11:23:58 +0000 (Tue, 18 Oct 2005) | 1 line

Use bitfields to encode railtype and climates of engines instead of manual shifting/anding
------------------------------------------------------------------------
r3058 | tron | 2005-10-18 07:01:00 +0000 (Tue, 18 Oct 2005) | 4 lines

The default AI may not build dual headed trains under certain circumstances.
Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.

------------------------------------------------------------------------
r3057 | Darkvater | 2005-10-17 22:49:15 +0000 (Mon, 17 Oct 2005) | 1 line

- (Post)Fix: fix backslash occurence in all cases, also when going to root directory through 'parent directory', and of course don't show parent dir in root.
------------------------------------------------------------------------
r3056 | Darkvater | 2005-10-17 22:24:32 +0000 (Mon, 17 Oct 2005) | 1 line

- Fix: Problem on Win98 and lower when if you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files
------------------------------------------------------------------------
r3055 | tron | 2005-10-17 19:57:00 +0000 (Mon, 17 Oct 2005) | 1 line

Give the savegame/scenarion sort order flags symbolic names
------------------------------------------------------------------------
r3054 | tron | 2005-10-17 10:09:37 +0000 (Mon, 17 Oct 2005) | 1 line

Remove the unsused function GetNumRailtypes()
------------------------------------------------------------------------
r3053 | truelight | 2005-10-16 15:00:22 +0000 (Sun, 16 Oct 2005) | 2 lines

-Fix: [ 1326604 ] Fixed typo and hang for BeOS Networking (MYOB)

------------------------------------------------------------------------
r3052 | tron | 2005-10-16 14:12:21 +0000 (Sun, 16 Oct 2005) | 1 line

Fix last commit *grml*
------------------------------------------------------------------------
r3051 | tron | 2005-10-16 14:07:11 +0000 (Sun, 16 Oct 2005) | 1 line

Remove the unused function RemoteSubsidyAdd()
------------------------------------------------------------------------
r3050 | tron | 2005-10-16 12:22:16 +0000 (Sun, 16 Oct 2005) | 1 line

Augment the rail vehicle table with symbolic names for dual-head engines and wagons
------------------------------------------------------------------------
r3049 | tron | 2005-10-16 09:13:04 +0000 (Sun, 16 Oct 2005) | 1 line

Replace byte/int/uint by RailType where appropriate
------------------------------------------------------------------------
r3048 | tron | 2005-10-16 07:58:15 +0000 (Sun, 16 Oct 2005) | 1 line

Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate
------------------------------------------------------------------------
r3047 | tron | 2005-10-15 16:43:18 +0000 (Sat, 15 Oct 2005) | 1 line

The parameters for the railtype check got flipped in the train build window (this caused no visible problem so far, therefore no Fix tag)
------------------------------------------------------------------------
r3046 | tron | 2005-10-15 11:06:54 +0000 (Sat, 15 Oct 2005) | 1 line

Replace some numbers with sprite names and fix a typo in the sprite list
------------------------------------------------------------------------
r3045 | peter1138 | 2005-10-15 07:40:22 +0000 (Sat, 15 Oct 2005) | 2 lines

-NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.

------------------------------------------------------------------------
r3044 | peter1138 | 2005-10-14 20:10:12 +0000 (Fri, 14 Oct 2005) | 2 lines

-NewGRF, Codechange: Improve handling of non-existent sprite sets.

------------------------------------------------------------------------
r3040 | tron | 2005-10-14 08:11:18 +0000 (Fri, 14 Oct 2005) | 2 lines

Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.

------------------------------------------------------------------------
r3039 | tron | 2005-10-14 08:02:18 +0000 (Fri, 14 Oct 2005) | 1 line

Revert accidently commited changes from last commit
------------------------------------------------------------------------
r3038 | tron | 2005-10-14 07:59:16 +0000 (Fri, 14 Oct 2005) | 1 line

Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
------------------------------------------------------------------------
r3037 | tron | 2005-10-13 16:00:14 +0000 (Thu, 13 Oct 2005) | 1 line

Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
------------------------------------------------------------------------
r3036 | tron | 2005-10-13 14:44:03 +0000 (Thu, 13 Oct 2005) | 1 line

Use IsCompatibleRail() to check the rail type of level crossings (not a fix, because the old == method works so far)
------------------------------------------------------------------------
r3035 | tron | 2005-10-13 12:33:03 +0000 (Thu, 13 Oct 2005) | 1 line

Augment the engine table with symbolic names for rail types and climates
------------------------------------------------------------------------
r3034 | peter1138 | 2005-10-12 09:54:29 +0000 (Wed, 12 Oct 2005) | 2 lines

-NewGRF: Improve error checking of setting price bases.

------------------------------------------------------------------------
r3033 | miham | 2005-10-12 09:35:14 +0000 (Wed, 12 Oct 2005) | 1 line

[Translations] Fixed (? :-)) lithuanian language
------------------------------------------------------------------------
r3032 | peter1138 | 2005-10-12 07:27:56 +0000 (Wed, 12 Oct 2005) | 2 lines

-NewGRF, Feature: Add support for changing base prices.

------------------------------------------------------------------------