<def f='src/src/sys/external/bsd/drm2/dist/drm/radeon/r600_blit_shaders.c' l='41' ll='365' type='const u32 [280]'/>
<use f='src/src/sys/external/bsd/drm2/dist/drm/radeon/r600_blit_shaders.c' l='718' u='r'/>
<use f='src/src/sys/external/bsd/drm2/dist/drm/radeon/r600_blit_shaders.c' l='718' u='r'/>
<doc f='src/src/sys/external/bsd/drm2/dist/drm/radeon/r600_blit_shaders.c' l='31'>/*
 * R6xx+ cards need to use the 3D engine to blit data which requires
 * quite a bit of hw state setup.  Rather than pull the whole 3D driver
 * (which normally generates the 3D state) into the DRM, we opt to use
 * statically generated state tables.  The regsiter state and shaders
 * were hand generated to support blitting functionality.  See the 3D
 * driver or documentation for descriptions of the registers and
 * shader instructions.
 */</doc>
